Blender 3D

Blender 3D | Manual and user guide pdf Blender 3D. An alternative that is offered free for the modeling, animation and rendering in 3D. A complete tool with many features.

Download Blender 3D user guide pdf

Blender now features a powerful new unbiased rendering engine called Cycles that offers stunning ultra-realistic rendering.

The built-in Cycles rendering engine offers: GPU & CPU rendering, Realtime viewport preview, HDR lighting support and Permissive License for linking with external software.

Photorealistic Rendering. Fast Modeling

Blender’s comprehensive array of modeling tools make creating, transforming and editing your models a breeze.

Blender’s modeling tools include: Keyboard shortcuts for a fast workflow, N-Gon support, Edge slide, collapse and dissolve, Grid and Bridge fill and Python scripting for custom tools and add-ons.

Animation toolset. Whether it’s simple keyframing or complex walk-cycles, Blender 3D allows artists to turn their still characters into impressive animations.

Blender’s animation feature set offers: Automated walk-cycles along paths, Character animation pose editor, Non Linear Animation (NLA) for independent movements, IK forward/inverse kinematics for fast poses and Sound synchronization.

Fast UV Unwrapping. Game Creation

Easily unwrap your mesh right inside Blender 3D, and use image textures or paint your own directly onto the model. Blender allows for: Fast Cube, Cylinder, Sphere and Camera projections, Conformal and Angle Based unwrapping (with edge seams and vertex pinning), Painting directly onto the mesh, Multiple UV layers and UV layout image exporting.

Included in Blender 3D is a complete game engine, allowing you to create a fully featured 3d game right inside Blender.

The game engine includes: Ability to port your models to any third-party game engine, Create or code your own game logic, Full Bullet Physics integration, Python scripting API for advanced control and AI.

Support for all OpenGLTM dynamic lighting, toon shading, animated materials as well as Normal and Parallax Mapping, Playback of games inside Blender without compiling or preprocessing and 3D spatial audio using OpenAL.

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